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CTPLR

Ask me anything   Submit   Im Tracey Wong, and "caterpillar" is my alter ego. I am a composer and sound designer for games. I also enjoy making things from scratch and hacking things for fun!

[ctplrstudio.com]

Just a test snapshot. Reading on Pure Data.

Just a test snapshot. Reading on Pure Data.

— 10 months ago
#pure data 

iPad with TouchOSC controlling  a Pure Data synth I created today. This is my first, and im sure gonna built more Pure Data instruments with iPad ;) 

You can download the mappings and pd file here

This is how to set up in Mac OS X:

Mac OSX Network Setup:

1. Applications > Utilities >  Audio MIDI Setup > MIDI Studio > Activate ‘Network’ (double-click) > Add “+” new session > (ON iPad Touch OSC) > Choose “iPad” in directory > Connect > Local Name: e.g.” MIDI A” > Select ‘Enable’

Pure Data Setup:

1. Preference > Midi Settings > Input & Output Device1 : Network “name”

— 11 months ago with 6 notes
#Pure data  #iPad  #TouchOSC  #synth  #midi 
Android just got a whole lot more interesting for hardware development. We can already run music apps and tools like Processing and (via libpd) Pure Data patches on Android. Now, you should soon be able to plug in joysticks, custom hardware, sensors, and other devices and make Android a go-anywhere live music and visual platform.
(This is awesome.) 
ADK Android Hardware Development Kit
Android USB Accessory
USB Host mode

Android just got a whole lot more interesting for hardware development. We can already run music apps and tools like Processing and (via libpd) Pure Data patches on Android. Now, you should soon be able to plug in joysticks, custom hardware, sensors, and other devices and make Android a go-anywhere live music and visual platform.

(This is awesome.) 

ADK Android Hardware Development Kit

Android USB Accessory

USB Host mode

— 1 year ago with 8 notes
#android  #pure data  #google  #arduino 
Pure Data entering into EA and Sony

I started to advocate this years ago as many here know, but found out only recently that EA have indeed ported Pd into some games, mainly for generative music scoring. Sony have something in R&D for the PS3 and certain game audio engine manufacturers have certainly considered it. I continue to knock on their doors, thump my bible and try to convince them to accept the good news into their hearts :) It would be wonderful to establish Pd as the main audio component in games for runtime production because it’s the correct tool to break down the barrier between sound designer and audio programmer, that’s the way to push things forwards.

- Check out Obiwannabe’s website on in-depth use of PD into games audio and app development. 

— 1 year ago with 1 note
#pure data