CTPLR

Ask me anything   Submit   Im Tracey Wong, and "caterpillar" is my alter ego. I am a composer and sound designer for games. I also enjoy making things from scratch and hacking things for fun!

[ctplrstudio.com]

ARKHIVESOUND: Getting Game Audio Right: The Big Picture →

arkhivesound:

[by Rob Bridgett]

This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game — including the key dependencies you should be fully aware of.

During production, it is often the case for each component of game audio to…

— 10 months ago with 3 notes